Leonida is a state defined by water. Vice City sits on the coast, the Leonida Keys trail off into open ocean, and the swamps of Grassrivers wind through the interior. In a map like this, boats aren't a novelty — they're infrastructure. Here's everything confirmed about GTA 6's watercraft, and why the water might be the most underrated part of the game.

What's Officially Confirmed

Rockstar has confirmed 200+ vehicles in GTA 6 spanning cars, motorcycles, aircraft — and boats, with fully interactive interiors across the lineup. The star of the confirmed fleet so far is the Squalo, the series' iconic speedboat, which returns as an Ultimate Edition bonus in a gradient pink-and-blue finish, docked at Washington Beach. Rockstar's own description pitches it as "perfect for casting in Gambit Bay" — directly tying boats to the confirmed fishing system.

That same Ultimate Edition vessel comes with visible scuba gear on deck, which points at diving as a supported activity and connects to everything we've covered in our swimming and diving guide. Boats in GTA 6 aren't just transport; they're the access point to an entire aquatic layer of the game.

The Map Is Built for Boats

Look at the confirmed regions and a pattern emerges. Vice City has a working port district (VC Port). The Keys are a chain of islands connected by causeways — and surrounded by water that begs for a fast hull. Grassrivers is a wetland where an airboat is more practical than any car. Port Gellhorn has decaying waterfront written into its identity.

In GTA 5, the ocean was mostly scenery — beautiful, sparsely used, and home to little content after the story wrapped. Everything about Leonida's layout suggests Rockstar intends the opposite here: water as a genuine traversal network and gameplay space, from smuggling runs through the swamps to open-water crossings between Keys.

The Smuggling Connection

There's a narrative reason to expect boats to matter, too. Confirmed story elements lean heavily on coastal crime: Brian Heder is a drug-smuggling boss operating out of the Keys, and the region's whole criminal identity — as we covered in our gangs and factions breakdown — draws on Florida's real history as a maritime smuggling corridor. It would be genuinely strange if running product by water weren't part of the mission design.

What We Expect Beyond the Squalo

Rockstar hasn't published a full vehicle list, so treat this section as informed expectation. The series' history and Leonida's geography make these near-certainties: jet skis (a Vice City staple since 2002), airboats for the swamps, fishing vessels, sailboats and yachts as aspirational property-adjacent purchases, and police and coast guard craft chasing you across all of it — presumably tied into the six-star wanted system. Submersibles returned in GTA 5's era, and with scuba confirmed, underwater exploration hardware seems a fair bet as well.

Bottom Line

Only a handful of vessels are confirmed by name so far, but the signal is unmistakable: a coastal state, a confirmed fishing economy, scuba gear on the box-art boat, and a smuggling storyline all point to water being a first-class part of GTA 6. Expect the full fleet reveal in the marketing beats ahead — possibly Trailer 3 — and we'll catalogue every hull as it's confirmed in our master vehicles hub.