One of the most debated questions surrounding GTA 6's console release is a deceptively simple one: how many frames per second will it run at? With the game launching November 19, 2026 on PS5, PS5 Pro, Xbox Series X, and Xbox Series S, the answer is almost certainly "it depends on which mode you pick" — and right now, those modes have been revealed through a leak rather than an official announcement.

What We Know: Performance and Quality Modes Leaked

A listing from Polish retailer MediaMarkt was the source of an early reveal that GTA 6 would include both a Performance mode and a Quality mode. This is not an official Rockstar or Take-Two announcement — it is a retailer listing, which carries meaningful but not absolute reliability. Rockstar has not confirmed or denied these modes as of June 2026.

That said, a Performance/Quality split is now standard across virtually every major open-world console release, and it would be genuinely surprising if GTA 6 did not offer one. Consider it a strong rumour grounded in industry-wide norms.

What Performance Mode and Quality Mode Typically Mean

In the current generation of consoles, these modes represent a deliberate trade-off:

Performance Mode

Quality Mode

Given GTA 6's extraordinarily ambitious graphics stack — ray-traced global illumination, ray-traced reflections, strand-based hair simulation, dynamic clothing physics, growing facial hair — the Quality mode in GTA 6 is expected to be genuinely demanding even for current-generation hardware.

Will GTA 6 Hit 60fps?

This is the question everyone wants answered, and the honest answer is: probably not in any mode, at least not reliably.

Digital Foundry — the most technically rigorous console hardware analysis outlet — has assessed that 60fps is unlikely even on the PS5 Pro. This assessment is not based on official specs (Rockstar has not published any), but on the combination of what GTA 6's graphical ambitions appear to be and what PS5 Pro's hardware is actually capable of.

The PS5 Pro does offer a substantial GPU improvement over the standard PS5 — roughly 45% more GPU performance — along with machine learning-based upscaling through its PSSR (PlayStation Spectral Super Resolution) technology. But when you are rendering a map 2.4 to 2.7 times the size of GTA 5's, with 700-plus active interiors and complex per-frame lighting calculations, raw GPU headroom gets consumed quickly.

The 40fps Option: A Strong Possibility

Here is where things get interesting for players with the right display. Digital Foundry considers a 40fps mode to be a strong possibility for GTA 6.

If this sounds unfamiliar: 40fps is achievable as a stable target on modern TVs that support 120Hz refresh rates. Because 120 ÷ 3 = 40, a 40fps signal locks perfectly to a 120Hz display with no frame-pacing issues. The result is noticeably smoother than 30fps but does not require the GPU headroom that 60fps demands.

Several major titles have already adopted this approach — it has become an increasingly popular middle-ground option. For GTA 6, a 40fps mode would potentially offer:

Important: a 40fps mode is not confirmed. It is an educated speculation from people who analyse this hardware professionally.

What This Means for Your Setup

Here is how to think about display compatibility before launch:

Check your TV's specifications before launch day. The difference between a 40fps locked experience and a 30fps one is larger than the numbers suggest — check the PS5 settings guide for advice on configuring your display correctly.

Bottom Line

GTA 6 will almost certainly offer Performance and Quality graphics modes — leaked via a Polish retailer listing, not yet officially confirmed by Rockstar. Whether the game hits 60fps in any mode is doubtful according to Digital Foundry's technical analysis; a 40fps mode for 120Hz displays is the most likely "smooth but feasible" option. None of this is official. When Rockstar publishes confirmed specs, we will update this article immediately. For now: check that your TV supports 120Hz, and prepare for a trade-off conversation on launch day.